Particle Engine System (P.E.S)



This is a fully scalable particle engine, that has the capabilities of running on clusters that run MPI and Open-MPI protocols. Currently the system simulates mass-spring systems, and visualizes the result via OpenGL 3D graphics and GLUT windowing interface.At the moment the system uses very primitive ODEs such as Euler, Extended Euler and Runge-Kutta algorithms. PES has been successfully compiled and run under both Unix and Windows systems, however under Windows MPI capabilities are not available.

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